Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008
Multi-agent simulation (MAS) is a widely used paradigm for modeling and simulating real world complex system, ranging from ant colony foraging to online trading. The performance of existing MAS software, however, suffers when simulating massive-scale multi-agent systems on traditional serial processing processors. In this paper, we propose an FPGA-based framework for massive-scale grid-based MAS. Memory interleaving, parallel tasks partition, and computing pipeline are adopted to improve system throughput. A classical MAS benchmark, Conway's Game of Life, is used as a case study to illustrate how to map grid-based models to our MAS framework. We implemented it on a Xilinx Virtex-5 FPGA board and achieved a speedup of 290x with two million agents, compared to the C implementation. © 2011 IEEE.
Erich P. Stuntebeck, John S. Davis II, et al.
HotMobile 2008
Raymond Wu, Jie Lu
ITA Conference 2007
Pradip Bose
VTS 1998
Ehud Altman, Kenneth R. Brown, et al.
PRX Quantum