Raymond F. Boyce, Donald D. Chamberlin, et al.
CACM
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games. © 2006 IEEE.
Raymond F. Boyce, Donald D. Chamberlin, et al.
CACM
Leo Liberti, James Ostrowski
Journal of Global Optimization
Yun Mao, Hani Jamjoom, et al.
CoNEXT 2006
Michael Ray, Yves C. Martin
Proceedings of SPIE - The International Society for Optical Engineering