Charles H. Bennett, Aram W. Harrow, et al.
IEEE Trans. Inf. Theory
Online games are a rapidly growing Internet application. In order to run a successful online game, game companies and game infrastructure providers must properly manage game workloads and content so that they can maximize player satisfaction while minimizing their own costs. Toward this end, this paper provides a comprehensive, long-term analysis of several popular online games and their players using one of the richest data sets available for online games. © 2006 IEEE.
Charles H. Bennett, Aram W. Harrow, et al.
IEEE Trans. Inf. Theory
Ohad Shamir, Sivan Sabato, et al.
Theoretical Computer Science
Frank R. Libsch, Takatoshi Tsujimura
Active Matrix Liquid Crystal Displays Technology and Applications 1997
Michael Ray, Yves C. Martin
Proceedings of SPIE - The International Society for Optical Engineering