Anupam Gupta, Viswanath Nagarajan, et al.
Operations Research
Computational thinking (CT) is key in STEM and computer science (CS) education. Recently, there has been a surge in studies inquiring about the factors that predict the CT development of young students. We extend these prior works by inquiring about the factors that predict the CT of students (n = 932) in a constructionist game-based learning (GBL) STEM curriculum. Specifically, after addressing missing data through imputation, we apply Multilevel Modeling (MLM) to identify these potential factors in Scratch games and students’ CT. We found that teachers’ experience implementing game-based curricula, students’ Scratch experience, student choice of game genre, and the interaction between teacher experience and game genre significantly predicted CT. Instead, students’ gender did not emerge as a significant predictor of CT. We provide recommendations for curricula that support CT through constructionist GBL.
Anupam Gupta, Viswanath Nagarajan, et al.
Operations Research
Hang-Yip Liu, Steffen Schulze, et al.
Proceedings of SPIE - The International Society for Optical Engineering
Michael C. McCord, Violetta Cavalli-Sforza
ACL 2007
Preeti Malakar, Thomas George, et al.
SC 2012