Frank R. Libsch, Takatoshi Tsujimura
Active Matrix Liquid Crystal Displays Technology and Applications 1997
This paper initiates a study of connections between local and global properties of graphical games. Specifically, we introduce a concept of local price of anarchy that quantifies how well subsets of agents respond to their environments. We then show several methods of bounding the global price of anarchy of a game in terms of the local price of anarchy. All our bounds are essentially tight. © 2010 Elsevier B.V. All rights reserved.
Frank R. Libsch, Takatoshi Tsujimura
Active Matrix Liquid Crystal Displays Technology and Applications 1997
Leo Liberti, James Ostrowski
Journal of Global Optimization
Hendrik F. Hamann
InterPACK 2013
Michael C. McCord, Violetta Cavalli-Sforza
ACL 2007