(1 + ε)-approximate sparse recovery
Eric Price, David P. Woodruff
FOCS 2011
A classical problem in computational geometry is the planar point location problem. This problem calls for preprocessing a polygonal subdivision of the plane defined by n line segments so that, given a sequence of points, the polygon containing each point can be determined quickly on-line. Several ways of solving this problem in O(log n) query time and O(n) space are known, but they are all rather complicated. We propose a simple O(log n)-query-time, O(n)-space solution, using persistent search trees. A persistent search tree differs from an ordinary search tree in that after an insertion or deletion, the old version of the tree can still be accessed. We develop a persistent form of binary search tree that supports insertions and deletions in the present and queries in the past. The time per query or update is O(log m), where m is the total number of updates, and the space needed is O(1) per update. Our planar point location algorithm is an immediate application of this data structure. The structure also provides an alternative to Chazelle's “hive graph” structure, which has a variety of applications in geometric retrieval. © 1986, ACM. All rights reserved.
Eric Price, David P. Woodruff
FOCS 2011
G. Ramalingam
Theoretical Computer Science
M.J. Slattery, Joan L. Mitchell
IBM J. Res. Dev
Apostol Natsev, Alexander Haubold, et al.
MMSP 2007