Truncating shortest path search for efficient map-matching
Takashi Imamichi, Takayuki Osogami, et al.
IJCAI 2016
An artificial neural network, such as a Boltzmann machine, can be trained with the Hebb rule so that it stores static patterns and retrieves a particular pattern when an associated cue is presented to it. Such a network, however, cannot effectively deal with dynamic patterns in the manner of living creatures. Here, we design a dynamic Boltzmann machine (DyBM) and a learning rule that has some of the properties of spike-timing dependent plasticity (STDP), which has been postulated for biological neural networks. We train a DyBM consisting of only seven neurons in a way that it memorizes the sequence of the bitmap patterns in an alphabetical image "SCIENCE" and its reverse sequence and retrieves either sequence when a partial sequence is presented as a cue. The DyBM is to STDP as the Boltzmann machine is to the Hebb rule.
Takashi Imamichi, Takayuki Osogami, et al.
IJCAI 2016
Sakyasingha Dasgupta, Takayuki Osogami
AAAI 2017
Shohei Ohsawa, Yachiko Obara, et al.
IJCAI 2016
Takayuki Osogami
AAAI 2020