Paper
The Qx-coder
M.J. Slattery, Joan L. Mitchell
IBM J. Res. Dev
The random simplex algorithm for linear programming proceeds as follows: at each step, it moves from a vertex v of the polytope to a randomly chosen neighbor of v, the random choice being made from those neighbors of v that improve the objective function. We exhibit a polytope defined by n constraints in three dimensions with height O(log n), for which the expected running time of the random simplex algorithm is Ω( n log n). © 1995.
M.J. Slattery, Joan L. Mitchell
IBM J. Res. Dev
György E. Révész
Theoretical Computer Science
Chidanand Apté, Fred Damerau, et al.
ACM Transactions on Information Systems (TOIS)
William Hinsberg, Joy Cheng, et al.
SPIE Advanced Lithography 2010