Marshall W. Bern, Howard J. Karloff, et al.
Theoretical Computer Science
A federated peer-to-peer game is one in which many small areas of interest within a game each supported using a peer-to-peer model are "knitted" together to form a game capable of supporting a very large number of players. Our works has involved determining whether such an architecture is a feasible alternative to the more common central server architecture for supporting large multiplayer network games.
Marshall W. Bern, Howard J. Karloff, et al.
Theoretical Computer Science
Liat Ein-Dor, Y. Goldschmidt, et al.
IBM J. Res. Dev
Ohad Shamir, Sivan Sabato, et al.
Theoretical Computer Science
Robert C. Durbeck
IEEE TACON